Creative Works
Images 1-3: 3D Modeling & Texturing. Modeled in Maya and hand-textured using Substance Painter and Photoshop. This project helped me bridge the gap between 3D geometry and traditional painting, focusing on how light interacts with custom surfaces.
Images 4-5: Character Sculpture. An action figure sculpted in Nomad (iPad). Creating this taught me how to manage 3D topology specifically for physical printing—making sure the joints and details actually hold up off-screen.
Image 6: Digital Illustration. A Procreate painting focused on color and mood.
Images 7-9: Traditional Sketchbook. These are my go-to for practicing fundamentals like anatomy and quick ideation away from the computer.







